Pulse

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Pulse (Major) by Stone Gargoyle and Gryphon Chick

"Don't get him too excited."

The character with this power has an energy expulsion which is channeled through the hands from his heart. The character can regulate his pulse to control the power, as well as use his control of his pulse for other benefits.

1. Pulse Weapon: The character can generate a bio-electrical charge which he can shoot for damage.

Range: 200 feet, plus 20 feet per level of experience
Duration: Instant
Damage: 2d6, plus 1d6 per level of experience
Attacks: Uses 2 melee attacks/actions
Bonuses: +2 to strike
Special: The character can divide his attack between his hands for half total damage to two simultaneous targets. He can also regulate damage in increments of 1d6. also, he gets an additional +1d6 to damage and 20 feet of distance to his attack if he is moving more than half full speed.

2. No Pulse: The character can lower his pulse to be unreadable for his PE number in minutes, plus 1 minute per level of experience, with no ill effect. This does not, however, lower his body temperature or negate his need to breathe.

3. Impervious to Electrical Attacks and Bio-Manipulation: The character is immune to the damaging effects of electricity and lightning, and takes only half damage from other types of energy attacks. He is also immune to bio-manipulation.

4. General Bonuses:

+2d6 to Spd at level one, plus 1d6 more to Spd at levels 4, 8 and 12
+2d6 to PE
+20% to save vs. Coma/Death
Fatigues at half normal rate