Pull Power
Pull power: [major] by Iczer
'fire in the hole'
The character can cause a source of energy to rush 60 feet (+10 feet per level) toward him, extinguishing itself on his body. Any source of energy can be called to him, barring kinetic, and it races along a straight line to him. He is immune to this summoned energy. All other energy damage is halved. This power has a number of applications.
1) Strike another: If a solid object, or even living being is between the character and the source of energy, the character can attempt to strike that target. Typically the target is blindsided by this form of attack. If unaware, then he has no defence against it. Once he is aware that he is being shot from oblique angles, he may attempt to dodge as normal (but at -4). Characters with danger sense, or circular vision are not taken aback by this type of attack. The character can even target characters with energy powers as a power source.
2) Parry energy attacks: The character can parry energy attacks for himself or others, as long as the energy attack comes within 60 feet of himself. He can expend an action to simply drag the attack toward him (roll a parry with a +6 modifier only) or may expend half his attacks per melee to Autoparry all energy attacks in his 60 foot radius. He may Autoparry attacks leveled at himself without expending any actions.
3) Extinguish power: Obviously if the source of power is not maintained, this power interupts it. Pulling heat from a fire will reduce it's strength, and may even go out if applied enough times. Pulling the power from a wall socket is likely to roll the house into a brownout until he stops.
4) Damage: The character can pull 3D6 damage from a power source, plus 1D6 per level, but cannot pull more than the power source could provide. Power in excess of this amount acts as normal (but may be skewed, or reduced in potency). If the character pulls or parries an attack to himself, he may charge himself with that damage, and release it on his next action (either full damage by a touch or half damage as a beam of energy out to 50 feet). He cannot hold any charge longer than a few seconds, so if not used it is wasted.