Puddlejumper

From The Black Vault
Jump to navigationJump to search

Puddlejumper (Major) by Stone Gargoyle

The character can jump between pools of water as long as his feet are touching liquid. He can choose his destination by looking through a pool of water, selecting a destination based on his needs. The character becomes joined to the water as he jumps, making him capable of using water to travel up wet surfaces at his regular movement rate and not suffer any penalties.

1. Scrying Using Pools Of Water: The character is capable of seeing a remote location by looking at them through bodies of water, such as puddles, but this can also include lakes or even bathtubs or troughs full of water.

Range: The character can see through pools of water at a distance of one mile per level of experience.
Duration: The character can observe the location he sees for up to a full minute (4 melee rounds). This is handy if he sees trouble in the area seen and wishes to avoid it, or to arrange to teleport right as someone or something arrives at the destination.
Attacks: Uses two melee attacks/actions to initiate scrying and one action per melee round to maintain if observing a location.
Skill Base: Scrying is done at a skill base of 50%, plus 5% per level of experience.

2. Teleporting Between Pools of Water: The character can teleport to any puddle or body of water he can see through. This uses one attack/action. Due to scrying the location, a teleport had a 98% chance of arriving at the proper destination. If unsuccessful, the character will teleport to a random pool of water within range, thus suffering the consequences, which can be anything from teleporting into someone's bathtub to teleporting in the path of a motorboat. Teleporting uses one melee attack/action. The character can also make short jumps between puddles or similar bodies of water within line of sight without needing to scry them first, and doing so, the teleport always works. The character must have water under his feet to teleport and cannot teleport unless standing in or on a pool of water.

3. Water Adhesion: The character is capable of walking on water as if it were solid ground, as well as walking up wet surfaces at his full speed, even up walls and on otherwise slick rooftops, as the character suffers no penalties or ill effects from walking on slick surfaces or wet ground.

4. Other Bonuses: The character enjoys +1d6 to ISP if psionics are also possessed by the character.