Psychospheric Amplification

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Psychospheric Amplification (Major) by Stone Gargoyle

The superbeing can alter and strengthen the underlying psionic energy of an area.

Range: The hero can affect an area radius equal to his ME number in miles, plus one mile per level.

Duration: The power remains in effect a number of hours equal to the her's ME number, plus one hour per level.

Attacks: The power requires one full round to activate. No other actions may be performed, leaving the hero prone to attack in a kind of trance.

Damage: Sudden activation of the psychospheric amplification field can cause brain hemorrhage. Everyone in range must save vs. psionic attack (unless they have a Mind Block in effect; 14 of better for non-psionics, 12 or better for latent psionics, 10 or better for master psionics, ME bonus applies) or suffer 1d4 damage to Hit Points.

Effects:

  • Psionics can be used by psionic characters in range at half their normal ISP cost.
  • Psionics gain +1d6 to their ISP
  • Effects for psionics are doubled, including range, duration and damage. This includes effects of powers which are psychic in nature.
  • While the field is up, the hero can easily identify people and animals with psionic powers. He can also See the Invisible.

Other Abilities and Bonuses:

+1d4 ME
+4 to save vs. psionic attack
+2d6 to ISP if applicable