Psychospheric Amplification
Psychospheric Amplification (Major) by Stone Gargoyle
The superbeing can alter and strengthen the underlying psionic energy of an area.
Range: The hero can affect an area radius equal to his ME number in miles, plus one mile per level.
Duration: The power remains in effect a number of hours equal to the her's ME number, plus one hour per level.
Attacks: The power requires one full round to activate. No other actions may be performed, leaving the hero prone to attack in a kind of trance.
Damage: Sudden activation of the psychospheric amplification field can cause brain hemorrhage. Everyone in range must save vs. psionic attack (unless they have a Mind Block in effect; 14 of better for non-psionics, 12 or better for latent psionics, 10 or better for master psionics, ME bonus applies) or suffer 1d4 damage to Hit Points.
Effects:
- Psionics can be used by psionic characters in range at half their normal ISP cost.
- Psionics gain +1d6 to their ISP
- Effects for psionics are doubled, including range, duration and damage. This includes effects of powers which are psychic in nature.
- While the field is up, the hero can easily identify people and animals with psionic powers. He can also See the Invisible.
Other Abilities and Bonuses:
- +1d4 ME
- +4 to save vs. psionic attack
- +2d6 to ISP if applicable