PsychoCanabalism

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PsychoCanabalism [Major] by Iczer

‘Braaaiinnnnns’

The character can drain mental attributes from others to grant himself boosted vitality and strength. To drain another, the character needs to grab their head, which requires either than the opponent be helpless, or unaware, or that the character makes a grab for the subjects head (strike roll at –2) and maintain the grapple for at least one additional action.

The Drain: Targets hit with a drain attack make an immediate save (14+ ME bonuses count). On a successful save the character is somewhat dazed (lose one attack and –2 to combat actions for the remainder of the melee round). On a fail, the target loses 1d4 points off a mental attribute of his choice, and he is dazed as stated above. In addition, anyone who loses any mental attributes suffers a –10% to all skill use. No target may drop below half his relevant attribute, but any ‘rollover’ gets drained from a mental attribute of the character’s choice.

The Gain: The character instantly channels the lost attribute points into himself. IQ becomes PS, ME becomes PE and MA becomes PP. In addition, the act of draining heals 6d6 SDC to the character. The character gains some fragmented memories of the target. Any skills the two have in common gain a +5%, and the character gains a kind of Lore: Target at 20% +2% per level. This skill can be used to draw out data regarding the subject.

The duration: The attributes normalise after 10 minutes per level for both parties. Targets that fail their save see their dazed and stunned conditions restored after this time.