Psychic Imprint

From The Black Vault
Jump to navigationJump to search

Psychic Imprint (minor) by Taalismn

“Hold it, guys! I just got a feeling....like Allison was here...yeah, she was definitely here by this rock....and she was being chased by -something-.”

This pseudo/near-psychic superpower allows the possessor to imprint their lifeforce on an object or location such that others touching it may get a general impression and sense of the person. In this way the superbeing may be able to leave a message to others, a psychic ‘trail of breadcrumbs’ or a self-memorial.
Nonpsychics will only get a general sense of the emotion (love, fear, desperation) the imprinter put into the imprint; if they were familiar with the person, they will experience a moment of deja vu recalling the specific person.
Those with psychic abilities will be able to pick up more detail. Those with Detect Psionics, See Aura, Telepathy or Empathy will be able to discern the physical state of the imprinter, what they were doing at the time, and what they were about to do . Those with Read Object will be able to pick up more articulate messages; the equivalent of a short sentence( such as “I’m heading for Tulsa’, ‘Roger did it’, or ‘Beware Shoggoths’) or a brief image per level of experience of the imprinter.

Range: An object by touch or a 5 ft area per level level of experience
Duration: The imprint lasts a month per level of experience, +1 day per point of the character’s M.E. before it begins deteriorating; 10% per month....so that for a 5th level character with an M.E. of 12 after 5 months and 12 days past duration, those who encounter the imprint would only have a 50% chance of correctly interpreting the imprint, and so forth. One it reaches zero, only a vague feeling may linger in the area/on the object. The super being may make the imprint ‘permanent’ with a lifespan of decades or even centuries for the permanent loss of 1 point of M.E.