Psychic Aura
Psychic Aura by Iczer
The character with this particular power has control over his own aura, with the ability to manipulate and perceive other auras.
1) See aura. As per the spell/Psychic ability, except there is no ISP/PPE Cost. This does take a little focusing (less than an action, and can be turned off at will. In addition, The character can make the following assumptions
- Determine superhero category (training, Mutant, experiment etc..)
- Determine emotional state (64% +4% per level)
- General alignment (good evil selfish)
- Can spot invisible or astral beings via their aura
2) Solidify aura. This causes the Character's aura to become a semi solid shield around the character granting the following bonuses.
- Strength becomes extroadanary
- 50SDC +10 per level.
- Disperses lasers...1/2 damage
- Punches or kicks from the aura-encased hands add 2d6 to damage
- Aura is malleable...this solid aura has a fluid quality, allowing the character to extend it from his body for about four feet +1 per level. This makes it useful for climbing (reaching higher ledges, break and enter(forcing the aura under a door and then lifting (2d6+PS damage to a door or window) and can be used to shield a friend or object.
3) Sensitive aura. As the aura is routinely intangible and invisible, it can be used as a sensory measure, relaying information by extending it from the body (not in solid form though). It provides the abilities described in advanced sense of touch. Additionally it allows a general area sense, with the character able to feel the approach of hostile auras. The aura can be sent into walls to search for secret passages, or to feel for active wires. Adds +2 to dodge parry and initiative.
4) Other abilities.
- Can store PPE and ISP. Up to 20 points of each, +10per level
- Recognise the auras of others (even if disguised) at 75%+5% per level
- Track by aura sensing!!! 45% +3% per level can track for about 2miles. Roll every 1000feet.
- Acts a s a glowing oddity to others with sense aura
- Extended low level empathy adds 1d6 to MA and babies and animals sense as friendlies.
- +2 to save vs magic, psionics and possession