Psionic Flight
Psionic Flight(Major) by Stone Gargoyle
The hero possesses pseudopsionic abilities which allow him to propel himself through the air.
1.Telekinetic Flight: The hero can levitate and propel himself through the air using a form of telekinesis.
Flight Speed: MEX10mph, +20mph per level
Bonuses in Flight:
- +1 attack per melee
- +2 to strike and parry
- +4 to dodge under 80mph, +6 over
- +4 damage for every 20mph of flight speed
2.Telekinetic Aura: While flying, the hero can create a telekinetic force field to repel debris which can surround him and those flying near him at a radius of 10 feet per level. The barrier grabs dust particles as it forms, gaining 25 SDC per level. The barrier is airtight, allowing the hero to fly in airless environments and underwater. While people can move around inside the shield, the force bubble itself cannot be moved. Te barrier takes half damage against energy attacks, with the energy passing through the barrier and doing half damage to a target on the inside upon a successful strike. The field distorts view of the beings inside it, however, imposing a penalty to strike of -2. The field completetely block out psionic attacks, making beings inside of it impervious to them. Puching targets with the shield works as a bogy block, doing 1d4 damage, plus 4 damage for every 20mph of speed.
3.Drawbacks: The field can be sensed easily by those able to sense psychic energy, the hero reading as a master psionic. Even if possessing no other psionic abilities, the hero still rolls for ISP, getting a bonus of +3d6 ISP.
Constructing the shield drains a single point of ISP each time it is used and drains 1 ISP per hour it is in use. Once the ISP is drained, no flight is possible and the shield cannot be summoned. ISP regenerates at the same rate as for psionics characters.
4.Other Abilities and Bonuses:
+2 save vs. psionics when the shield is not up
+1d4 ME