Psionic Emulator
Psionic Emulator by Stone Gargoyle
The base unit/interface with a telepathy translator costs 1.8 million credits and ONLY allows the robot or bionics character to receive and send telepathic messages. An I.S.P. battery unit must be inserted to allow the device to run off of it as a battery to power other abilities. An I.S.P. battery unit with 120 I.S.P. points costs 12,000 credits, with the I.S.P. for the battery regenerating at a rate of 12 points per hour without need for meditation, with a given battery having an average life of one year before needing replacement. Cost of the individual lesser psionic powers is equal to the I.S.P. cost X1,000 credits (so to purchase Clairvoyance, for instance, would cost 4,000 credits). Lesser psionic powers available for purchase include any from the three lesser psionic power categories of healing, sensitive, and physical, with the exception of Transfer I.S.P. (I.S.P. of this type is artificial and only simulates actual I.S.P. and so cannot be transferred to someone else), Mind Block (bionics characters and robots are already impervious to psionic attack), and Meditation (does not need to meditate to regain I.S.P. points). Most, but not all (see below) Super Psionic Powers may be purchased, but at higher cost (cost equal to the I.S.P. cost X10,000 credits except as noted). The system will only support a total of 12 lesser psionic powers and three Super Psionic powers. Psionic powers do not go up in level like they would for an ordinary psionic character; all abilities that would otherwise increase with level are locked at level 1 ability.
Available Super Psionics:
- Bio-Manipulation
- Bio-Regeneration (Super)
- Catatonic Strike
- Electrokinesis - Costs 400,000 credits to acquire
- Hydrokinesis - Costs 600,000 credits to acquire
- Insert Memory
- Mental Illusion
- Mentally Possess Others
- Mind Bolt - Costs 10,000 credits per 1d6 damage capacity, to a maximum damage of 6d6. Mind Bolts of this type are artificially induced and unaffected by ley lines and nexus points.
- Mind Wipe - Costs 100,000 credits to acquire and can only create memory loss for 1d4 days.
- Psi-Shield
- Psi-Sword
- Pyrokinesis - Costs 800,000 credits to acquire
- Telekinesis - Costs 200,000 credits to acquire
- Telekinetic Force Field
- Telemechanics
Only those Robots having an independent A.I. or bionics characters getting this as an implant are able to use the Psionic Emulator. It is not available for those using Transferred Intelligence or having a pilot.