Psionic Consumption

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Psionic consumption [Major] by Iczer

‘Keep pouring it on buddy, I got a big appetite’

The character can actually consume psychic power, using it as nourishment.

Immunity to psionics: The character is immune to psychic powers as well as to pseudo-psychic effects (such as mental stun and possession)

Consume ISP: Whenever the character is targeted with a psychic power, he absorbs the ISP in the attempt, usually ending the effect there and then. Consumption takes 1 action to perform, and is a reflexive action used when he detects a power being used on him. The ISP used in the attempt goes into his pool for later (see below). The character can, by expending 2 actions, drain an effect away when he is not the target. This is not reflexive, but it’s use cancels the power being used, and absorbs half the ISP used to perform it. (For example, the character could negate a use of psychosomatic illness on a teammate, or tear down a telekinetic force field.)

ISP Pool: The character has a pool of ISP, which is used to fuel his body. The pool has an upper limit of 30 points +10 points per level. There is no negative effect associated with overfilling or being empty. The pool empties at 1 point every 10 minutes. The character can transfer ISP from this pool into his SDC.
(Healing 2 SDC per point channeled, or 4 HP per point), or into his physical body (20 ISP gives the character +4 to all physical abilities, plus an extra attack per melee for 2 melee rounds per level).

Pseudo-Psychic powers: The pseudo psychic powers found in HU2, PU1 and to some extent PU2.5, can be cancelled and consumed as normal, though major powers yield 10 ISP, while minors yield 5, and the extra effort involved requires an extra action to consume.