Psi Clone

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Psi Clone(Major) by Stone Gargoyle

The hero can program a telekinetic duplicate with his own skills and memories which he can use as a personal probe.

1.Clone Creation: The hero must enter a trance for 10 minutes to create the clone. During this time, the hero's mind is gone and his body is susceptible to possession, suffering a -4 to mind control and possession. All of the hero's memories and skills will be transferred, encoding his brainwaves into the clone. Once the clone is created, however, he has no need to concentrate on it but can enter into telepathy with it by expending an action in order to transmit and receive information and instructions.

2.Attributes: The clone will gain all of the hero's mental attributes and psionic abilities. All of its physical attributes will be equal to the hero's ME, except for PB and Speed. PB of the Psi Clone will be the same as the hero, as it will be made to resemble him. The Psi Clone will move at a speed equivalent to the hero's ME X5, as it is pure thought. It will have Hit Points equal to the hero's ISP number, reducing the hero's ISP for any damage take to the Psi Clone's HP. Its SDC will be equal the the hero's ME X5. Combat moves are performed using the bonus from the ME attribute, with the Psi Clone having the same Hand to Hand skills and attacks as the character.

3.Limitations: The hero must be at half total ISP points to generate the Psi Clone, which would have Hit Points reflecting the rediced ISP. The clone automatically loses 1 Hit Point/ISP per hour, with a maximum duration equal to the hero's ME in hours.

While the Psi Clone is active, the hero is -2 to save vs. psionics. the clone will only be seen/visible to those with brainwaves, so artificial sensors and bionic and robotic eyes will not register its presence. Psionic characters, however, will immediately recognize it fior what it is. Others must attempt to save vs. illusion (16 or better, ME bonus applies) to disbelieve their senses.

4.Resistance and Invulnerabilities: Even though opponents will feel their blows connecting and the Psi Clone will seem to them to be hurt, physical and kinetic attacks are not damaging unless the location of the blow would warrant shock and trauma, the effects of which the Psi Clone will still suffer. Psionic weapons and attacks do full damage, as do magical attacks. Attacks which drain life force will affect it, and powers which cause confusin will scramble the image, making it change spasmatically in appearance.

5.Benefits: If having suffered a mind wipe or other psionic damage while the Psi Clone was away from him, the hero's mind will be restored by reabsorbing the Psi Clone. The hero can save memories in the Psi Clone and erase them in himself, potentially preventing them from being read from his mind or destroyed, regaining the information when reabsorbing the Psi Clone.

6.Other Abilities and Bonuses:

+2d4 ME

+3d6 ISP

+4 save vs. mind control and possession

Note that the hero still retains normal consciousness while the Psi Clone is active, as this is merely a psionic double. Even if having no outward psychic abilities, the character would roll for ISP anyway. It is considered a pseudopsionic power and the character having this power would read as a major psionic even if not using any other psychic powers.