Psi Absorption

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Psi absorption [Major] by Iczer

'Hypnotism? baloney!'

The character absorbs psychic energy from others. In most people this is harmless, as we don't rely on it. For those gifted with extraordinary mental prowess, this becomes a drain.

1) General protection: +6 to save vs psionics, half effect and duration even if the saving throw is failed, and any damage inflicted by psionic forces is halved.

2) The drain: Any psychic within 30 feet (Plus 10 feet per level) must expend 50% more ISP to activate any of their powers this extra ISP replenishes the character's HP and SDC at a rate of 1:1. In addition, allies within 30 feet (plus 10 feet per level) also receive his +6 bonus to save vs psionics.

3) Senses: The character knows when a psychic comes into his range (30 feet plus 10 feet per level) and gains a general sense of their capabilities. If they have a mind block up, or a psychic power that hides psychic powers, all the character can sense is 'has a mind block active'.

4) Attacks: The character can store ISP, able to hold up to 30 plus 10 per level, replenished only by draining excess as listed in #2, and by actual drain attack. The psychic must make a saving throw of 16+ (ME bonuses apply) and the character must expend an attack. If the target fails, then he loses 1D6 ISP per level (which tops up the character's pool). If the character's pool is full, then the drain is halved. This pool can be used to replenish damage, and to hurl bolts of bio-electricity (1D6 damage per level, +4 to strike 60 foot range for 6 ISP)

Psi absorption [Major] by Iczer

'Puny Brain-man try to punish Sulk. SULK TRASH PUNY BRAIN MAN'

The character absorbs psionic energy and converts it into raw power for a very short time.
The character is immune to psionic power (as per the minor power). This includes pseudo psionic powers possessed by some superbeings, as well as magic effects that target the mind or will. When the character would normally be called upon to make a saving throw, he instead gains +5 PS and a temporary bonus of +20 SDC. He also enjoys a mild increase in size. Furthermore, every point of ISP or PPE in the power used (none for super powers) heals a like amount of damage the character may have already suffered. The PS and SDC last for only 1 round per level, and the character can only gain a maximum of +20 PS and +100 SDC.
The character takes half damage from psionic energy (mind bolts and psi swords in particular). While the character has any enhanced PS, he has a +1 attack per melee.