Protection From Evil
Protection From Evil (Major) adapted by Stone Gargoyle from material appearing in Armageddon Unlimited by Carl Gleba
The character with this power radiates a Holy energy which prevents demons, Deevils, and other creatures of Supernatural Evil from coming within a 10 foot radius of the character unless they make a saving throw vs. magic of 14 or higher.
Those making their saving throw can enter the radius of effect but are immediately expelled and sent flying out of it, taking 1d4X10 Hit Point/SDC damage and being knocked 4d6 feet out of the circle, knocking them down (lose one melee attack/action and initiative for the melee round).
On a failed saving throw, the monsters cannot come within 10 feet of the character, but can still use ranged attacks from weapons, spells or psionics to attack from a distance.
This ability is always on and will remain in effect even if the character is knocked unconscious or is in a coma.
- Limitations:
- This ability can only be taken by characters of Good alignment (Principled or Scrupulous).
- A spell negating magic will cause this power to disappear for 24 hours, during which time the character is vulnerable to attacks by demons, Deevils and other creatures of Supernatural Evil.