Progressive Marks
Progressive marks [Major] by Iczer
'This tattoo I got fighting alien invaders from Q!uth, and this is from the time me and Captain Heroic fought Omniman, and this one here is....I don't know were I got this one? It must be new'
The character grows new abilities level by level, customized to his needs. The changes he experiences are reflected by strange seemingly alive tattoos that crawl across his body.
1) Progressive changes: Once per level, the character can grow new marks that provide one of the following abilities.
- Natural AR: Either AR 10 or +2 to natural AR. Maximum of 16 AR (the tattoos actually deflect the incoming attack)
- Energy Resistance: One type of energy now inflicts 1/2 damage. If selected more than once, it can make the damage drop to nothing (immunity) or may select a different energy form.
- Heightened strength: +4 PS. may be taken multiple times. If PS breaches 30 in this fashion it becomes extraordinary. If it breaches 45 in this fashion it becomes superhuman.
- Weapon: The grown tattoo can channel extra energy. It can become a retractable weapon (inflicting 2d6 damage plus PS) or a whip style weapon (2d6 damage with a range of up to 30 feet) or it can merely be energized (3d6 damage, no PS bonus, +2 per level)
- Durability: the marks provide 30 SDC and 10 HP as well as +2 PE
2) Reveal/hide marks: The character can remove his marks from his body, causing them to hide themselves. While this happens, the character has none of this power's benefits.
3) Auto-sculpting: The character can create normal, unpowered tattoo's or marks to appear on his body at will. the tattoos that form may be of any style, color or appearance. He can also remove any tattoo he makes (but can only hide the power marks).