Progressive Armour
Progressive armour [Major] by Iczer
'OWW...Ow...ow...oh...Feh'
The character's body becomes tougher and stronger with each blow that connects.
1) AR and SDC: The character's progressive armour starts at an AR of 8. The character also enjoys an SDC of +200, +2 to PS and PE. The armour is no obvious at this point.
2) Absorb punishment: Whenever the character is struck in combat, the character's natural armour grows to match. if the blow bounces off his AR, his SDC rises by 1/4 of the deflected damage. If he is struck, but his AR does not protect him, his AR rises by one and the damage is reduced by half.
3) The power of growth: Every time this power triggers an AR rise, the character gains +2 to PS +20% to his current mass and +5% to his height. The character has a maximum AR of 14 before things get ugly.
4) Extreme growth: After the character has hit an AR of 14, he may choose to exceed his normal expansion. If struck again while his AR is 14 or better (under or over his AR) he May make a saving throw (16+ PE bonus applies). Succeed or fail, he loses an action in the attempt. If he succeeds, then the character loses another action, doubles in weight, adds 2 to PS and PE and gains 100 extra SDC. He also loses 6 PP and halves his speed, and becomes monstrously plated and obviously armoured. from this moment he continues to gain AR (and all it's bonuses) with a maximum AR of 19. While monstrous, the character regenerates 1d4 HP/SDC per melee round.
5) Drawbacks: Apart from the gamble of trying to gain AR over 14, the character finds that he loses AR at a rate of one every melee round (and all the bonuses). If he has made the cross over to monstrous form, he will not drop below AR 15 unless he goes one minute per level, without any hits. His ability to take reduced damage stops when he has maxed out on his AR (either 14 or 19)