Progenic Immortality
Progenic Immortality (minor) by Stone Gargoyle
"Come see me, son, before I die..."
The character with this power can live on through his children- literally. He is not immune to anything and can and will die. This power just allows him to attempt to live longer.
1. Dominant Genes: The character's genes will always be dominant, producing an heir and offspring of the character's same sex and genetic makeup, essentially being a naturally bred clone (There's no denying parentage here). All sexual encounters result in pregnancy, also. The character is likely to breed frequently and widely to produce possible hosts.
2. Transfer: When the character dies, he must roll a second save vs. Coma/Death. If successful, his bio-energy seeks out a new host in one of his own children.
- Saving Throw: A potential host can roll to resist possession(14 or better, ME bonuses apply). It the intended host succeeds, he can never be a potential host again. That is one of the limits of this power. If the target fails, however, the character's IQ, ME and MA attributes all transfer to the new body(physical skills may differ due to lack of exercise). All superpowers, psionics and magical training transfer as well.
- Duration: Possession is permanent; when the host dies, another of the original body's children or the new host's children may be selected for another transfer. The bio-energy can remain outside a body 2d6 melees before unable to transfer bodies. If the duration passes without the character taking a new body, he dies. It takes one full melee for the transfer to take hold once it begins.
- Limitations: Duration listed above. Also, the character must transfer to a child with identical genetic structure (cannot have been altered by Eugenics).
- Range: Unlimited. Transfer occurs regardless of distance of the child to be possessed.
- Number of attempts: Uses one melee action; can attempt twice per melee round.