Primal Morph
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Primal Morph [Major] by Iczer
'Clever girl.....aren't I'
The character can reach back to his primeval ancestry and pull forward useful and temporary mutations to assist him. As an action the character can generate any one of the following.
- Savage skin: Skin becomes mottled and green, allowing him to hide with greater proficiency (+20% prowl)
- Heavy armor: Grows horned armor over his body, instantly doubling in weight and gaining an AR of 14 and +4 to PS
- Running legs: Develops velociraptor like hind limbs adding 6D6 to his land speed and adding +2 to dodge
- Spiked tail: Gains a 4D6 plus PS tail slam
- Terrible claws: Forelimbs become dangerous. Claws inflict 2D6 damage plus PS bonus
- Monstrous bite: The head elongates and teeth become wicked sharp. Bite attack does 6D6 damage (but no PS bonus)
- Massive size: Becomes vaguely reptilian, but grows to nearly twice his normal height. See giant power from PU1
- Feral instincts: Becomes spiky and reptilian, gaining the power of Feral (PU1 again) without the SDC bonus
- Pterodactyl wings: The character can glide as per flight - glide
- Aquatic nature: Gains a blow hole, the ability to hold breath for 2D4 minutes +1 minute per level, and flippers that halve his land speed but doubles his swim speed.
The character needs an action to perform a change and can mimic only one aspect at a time until 3rd level (2 aspect) and 7th level (3 aspects). The character enjoys the following other benefits:
- +1D4x10 SDC
- Heals at 2 times normal rate
- +1D4+1 PE