Preserving Fluid
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Preserving fluid [Minor] by Iczer
'>BLEARGH< Now...what was I saying?'
The character can vomit forth a spray of thick slime, at a rate of one gallon every melee, up to 10 gallons per PE point of the character per day. This foul smelling slime serves a variety of purposes.
- Shoot fluid: once per melee round, as an extra action, the character may spray this fluid out to 30 feet. it hit with the force of a human kick (2d4 damage) with +6 to strike.
- The fluid smells terrible, and the scent is very hard to wash out without chemical washes. the smell persists for 2d4 days otherwise with normal showering (and can be detected for twice this time by people with extraordanary sense of smell)
- Once exposed to a living being, it forces wounds to top bleeding, by forcing blood to coagulate on contact. Moreso, it acts as a barrier to the decay process.
- The fluid's properties allow it to act as a preservitive (but you wouldn't want to eat anything preserved by it), as antifreeze, as coolant, as lubricant and as corrosion proofing.
- The fluid dissolves in the sun, losing 10% of it's mass every 30 minutes of exposure. (5% if merely exposed to open air)