Preservation Petrification

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Preservation petrification: [Minor] by Iczer

'Great, Massman passed out again. Anyone got a forklift to take him home?'

The character has a unique self defence method when he is most vulnerable. When he passes out, falls paralyzed, goes to sleep, or is knocked unconscious (or knocked into a coma) he quickly (3 seconds) calcifies his body tissues. He multiplies his mass by 5, and gains AR 15 SDC 450 but becomes rigid and immobile. Time passes for him at the normal rate while petrified, so he continues to heal and the effects of paralysis continue to wear off while out, and if conscious, he remains so during the process. He does not worsen, however; poison stops working in his system (but wears away at it's normal rate) and he cannot bleed to death. in fact the only way he is in any danger is for someone to pulverize his stone form. When the SDC is reduced to zero, he returns to his normal state before he petrified and cannot repetrify for several hours.
If the character requires medical attention, then he too must work away at the petrified body, though a careful medical assessment and the application of acids can break down the calcium without any harm to the body. Any person examining the calcified tissues and with access to a lab can make a forensic sciences or chemistry roll at -10% to determine the required acids and concentrations thereof to safely restore the body.
At third level, the character can enter a meditative trance that slows his heart rate and triggers this petrification. While in this state, the character is perpetually conscious and aware of his surroundings (his senses function as normal) but his respiration and food requirements are nil. His only concern is boredom. After his ME in hours, he must make a saving throw vs Boredom (14+ ME bonuses apply) to remain in his trance (of course he won't leave his trance normally if doing so would be hazardous).
A neat side effect of this power is that if possessed or controlled, the body reacts by petrifying itself.