Preeminent Awareness

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Preeminent Awareness -By Steeler49er

"Hellooo! Is anyone there? Who's there? Could you come over here? There you are... I see you. BANG, BANG... Hello, friend, Are you still there?"

One of the Nightbane's senses is is heightened into the supernatural range granting them a bonus when using just that faculty. When activated the bane gains +10 to Perception rolls related to their heightened preternatural gift. This power may exist for any of the five common human senses as well as for some proclivities Not commonly assumed to be associated with human senses such as, a sense of Balance, a sense of local Gravity, a greater sense of Time and Timing, the ability to Sense Magnetic Fields, the ability sense electrical fields, heightened awareness of local Temperatures, Motion sensitivity, a general sense of ones own body and its health, a sense of Spacial Locativity, sensitivity to the Supernatural, or magic, or Nightbane, or even Heightened sense of tact or the ability to perceive Body Language!

Jack of all Trades: If this Talent is used as a general sense of awareness then it will only be in regards to the five basic human senses and only grants a +3 to those senses. More over it can only benefit from the +3 in regards to general Awareness rolls and never fully intellectually based perception rolls, for that the player only gets a universal +1 to the five senses.

Narrowed Focus: If this power is used on only one sense and in only a very narrow region of that sense say, can Only use this power to smell blood, then the Nightbane adds an additional +5 to such rolls.

More over the Nightbane may Permanently tweak their chosen sense by +1 at anytime at a perpetually increasing loss of permanent PPE equal to +1 for the first time. Raising it further will cost the bonus amount intended and paid separately, E.I It would cost only One PPE for a +1 bonus plus, later on though it would cost two more Permanent PPE to jump the total to +2, for a total cost of three. Those who only have a specific narrowed focus for a sense pay half cost rounded down. Those with a General sense can not take this option.

Limitations Usable in Facade and Morphus, he permanent bonus however can not be used in the the Morphus.
Duration: 5 minutes per level after acquiring, times the permanent bonus (if held) which does not apply in Facade for obvious reasons.
Range: Three Times that of the normal sense unless base range was touch to begin with, then range remain touch. Add the permanent bonus to the above multiplier.
Cost: 5 P.P.E. to permanently acquire. 2 to use