Predestin

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Predestin [minor] by Iczer

'Predictable as always professor'

The character can glimpse the future, just enough to avoid disaster or avert tragedy.
The character requires a minute of concentration and then makes a saving throw (14+ ME bonuses apply). This roll is fixed and can be used in the next 4 hours (plus one hour per level) instead of any other dice roll.
[Deja-Fu, has fixed a 17 one morning, right before she meets Master Feng for their Dawn Duel to the death. As the sun rises and the opponents battle, Deja-Fu rolls a pitiful 7 to parry Master Feng's 100 spider strike. She swiftly substitutes the 17, and then adds her bonuses to parry, avoiding Master Feng's eminently predictable death touch attack.]
The roll can substitute for a skill roll (which guarantees a roll of 25 or less on percentile dice) or for a damage roll (turning a roll of 3 for damage to a much higher number.)

Other abilities: The character's meditations giver her blurry insight into the future. The character is vaguely aware of any great tragedy that occurs within the duration of the power, though not specifics. The GM is advised to aid with this by giving helpful hints such as ýou should carry rope today' or "ýou awaken from your meditations smelling smoke and hearing sirens". The character gains a Bonus of 1D4+1 ME

Drawbacks: The character can 'predestin' one dice roll at a time (two at seventh level and three at 14th. Make two or three saving throws). He can meditate upon a failed roll for an extra minute but not on successful one.