Precise Mind
Precise mind [Major] by Iczer
'12 hours, 14 minutes, 31.43 seconds until impact. did we want to grab a parachute by now?'
The character's mind orders information than normal, emphasising pure calculation and timing, and tying it with his intuition.
1) Clock like mind. The character automatically calculates the time and relates it to other events. without pause he can tell you how long it takes for a clock hand sweep from one tick to the next, how long it takes for a bathtub to fill, how long since he has seen a person eat etc. His intuition and prior knowledge also allow him to time events precisely. apart from the effects listed below, it grants him a +4 to initiative and +4 to IQ. (as a side note, his perfect sense of timing adds +20% to dance. who says he doesn't have rythim)
2) Combat benefits: In combat the character has the ability to time his dodges and weaves. he has +1 to strike/parry and dodge in all forms of combat. in addition, if a character simply concentrates on defence he may dodge and parry at an additional +4. If the character spends an action lining up a shot, he can halve all penalties for local windspeed, great distance and the targets erratic movement.
3) Affinity with math. Maths, advanced maths and astrophysics enjoys a +20%. chemistry, computer programming and computer operation gain a +10%. the character is a savant with pure math and can answer math related questions and problems in 1/3rd the normal time.
4) General timliness: the charactre remains aware of the passage of time. as this ability ties into his intutive side, it also alerts him to problems. when a pattern or sequence of events becomes disrupted the character is the first to know. ( a guard fails to report in, responses over the internet are delayed, even when a person pauses to invent a lie to cover up a detail, the character feels the sometimes microscopic pauses to be suspicious. If such an event occurs, the character has a 60% chance, +5% per level of noticing such a disruption. larger disruptions become more obvious over time (and allow multiple rolls) while smaller pauses suffer a -10 to -20 percent.