Power Vacuum
Power Vaccuum [Major] by Iczer
'I'll take that'
The character can create a small localised field that disrupts and actively attracts forms of energy. The field is small, no more than a foot across and manifests on the character's body. while active, all forms of damaging energy are absorbed into it's surface from up to 30 feet away.(plus 5 feet per level) This counts for free standing energy (a bonfire, live electrical wires etc) as well as energy attacks. Energy sources are reduced by 3D6 damage, plus 1D6 per level of experience. Energy attacks that pass through the area are redirected towards the Vaccuum, curving and missing their target. Excess damage stikes the character.
Sources of energy discharge the rolled amount into the Vaccuum twice per melee round. targets composed of energy take the listed damage twice per melee while within the field's area of effect.
The character can isolate the Vaccuum over a hand or other body part and use it as a weapon. the freezing cold of the Vaccuum adds 3D6 to punches/strike.
As a side effect, the character suffers half damage from energy damage.
Limitations: The Vaccuum requires one action per melee round to maintain. The Vaccuum is innefective Vs sonic, darkness and cold attacks.