Power Struggle
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Power struggle: [Major] By Iczer
'Not so easy now is it'
The character can alter a person's bio-chemical makeup, crating natural enzymic blockers that inhibit and suppress powers. The character expends 2 actions to target an opponent within 60 feet. the target must make a saving throw (16+ PE bonuses count) or be afflicted with this power for 2d6 minutes (+1 minute per level)
The effects suffered by the target are as follows
- It is hard to turn a power on. Targets must expend one additional action to turn a power on. powers that can normally be used to block or parry are now unable to. combat bonuses provided by that power are reduced by half, except for initiative bonuses, which are reduced to 0. in addition psionic powers cost an extra 25% ISP to activate
- Powers that have increased durations are fatiguing: every melee round, the character who has a power that can be turned off must make a saving throw vs fatigue (12+) every melee round or become fatigued. the difficulty of the saving throw increases by one every minute. the character cannot recover from fatigue until the power is shut down. psionic powers see their durations halved.
- Powers that are on all the time: effectively become a burden. the character automatically becomes fatigued (even if otherwise immune or resistant) and see's his superhuman abilities become sluggish. superspeeds become halved as do combat bonuses and attacks per melee. strength drops one category.