Power Shuffle:
Power shuffle [Major] by Iczer
'Watch the powers...where they land, no body knows'
The character can swap the superhuman energies of others around, chopping and changing as he pleases. The character can affect all superbeings within 90 feet, aside from those completely shielded from him (Inside dumpsters, undergound etc). Each eligible target makes a saving throw (16+ PE bonuses apply). Failing means that he loses one major or 2 minor powers (Though attributes and SDC remain the same). The character chooses which powers are taken if his ME exceeds the targets. Otherwise the target chooses. The character may choose to lose his powers as well, but always chooses which powers go and he cannot relinquish this power.
All the powers go into a pool and are redistributed as the character chooses. Characters with new powers will be unfamiliar with them and suffer a -4 initiative and have -2 to any use of the new powers. Powers remained shuffled for 1D4 melee rounds, plus one round at levels 2,4,6,8,10,12 and 14.
The character can hoard extra powers from this (Or stow them in another) he/she can absorb one extra minor power. At 5th level he may abosrb one major instead. If he or she does this, the duration is halved. He can invest powers in someone who did not contribute to the pool. This also halves the duration, and if the target is not normally super powered, he takes 3D6 damage per melee round.
It takes 2 actions to perfom a power shuffle. The character can end it early if he chooses.