Power Piracy

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Power piracy [Major] by Iczer

'Let's just round up you super hooligans for a little breakfast'

The character can rob a target of their superhuman energies, tuning them into norishment and energy. The character must touch a target, who takes 2D4 damage from this (+1 per level. Cannot be combined with a melee attack) and who must make a saving throw (14+ PE bonuses apply). If failed, the target loses a random minor power. If the target lacks any minor powers, then a major one is reduced to the power and effectiveness of a minor power, or in the case of psionics, the target loses 4D6 ISP.

The character can use these superhuman energies to feed himself. One touch can provide any one of the following benefits:

  • +10 PS
  • +30 Spd
  • +5 to PP or PE
  • Heal 20 SDC or HP damage (this effect is permanent)
  • Grant one extra attack per melee
  • Create a force field with 15 SDC around the character
  • Grant an extra +1 to strike, parry, dodge and initiative
  • Remove one disease, remove one poison, cancel a failed saving throw vs magic, or reverse one detrimental psionic or superhuman power (disruptive touch for instance)(permenent)
  • Remove the effect of sleep deprivation, starvation, thirst or fatigue (permanent: can be used as a substitute for food, and sleep)

Duration: A stolen power remains lost for 1D4 melee rounds, plus 1 per level. at the end of this duration, the power returns and the character loses the benefits it gained him (unless that benefit has been marked as 'permanent')

Limitation: Can only really be used on super powered beings. Targets without superhuman abilities are immune to this power (including the base damage).

Other abilities: the character can sense when a target, within 10 feet, has any powers or not (can smell potential food)