Power Horns
Power Horns [Minor] by Iczer
'Mess with the bull...'
The character can generate a pair of energy horns that inflict damage in melee as if he possessed supernatural PS equal to his own PS or as if he had a PS equal to his ME score. as energy weapons, this does not add any PS damage bonus. he also gains the following special moves.
1) Thunderous charge: As a body block/tackle but add an extra 2D6 damage to the horns.
2) Flip: If struck by horns, the character may immediately take another action out of his normal turn and try to flip the target through the air. both attacker and defender roll a D20 and add their PS or PP scores (or ME if the character is using that as damage). If the attacker wins, then the target is thrown as if from a body flip/throw and is hurled 2D6 feet in a direction of choice and takes 2D6 damage (add +2D6 damage and double distance if combined with the thunderous charge).