Power Haze
Power Haze: {minor] by Iczer
'Darkness cannot hide you freak'
The character can cause a biochemical reaction in those around him, that causes luminesence to occur. This effect is most pronounced in those individuals posessing superhuman powers or aberrant physiology.
One target within 80 feet that the character can see can be affected per action. The target, if he posesses super powers, inhuman physiology or psychic abilities, begins to let off a phospherant glow for 1d4 minutes. This glow is enough to light up a room, but not to blind an individual.
In addition, as a seperate action, he may cause any affected individual within range to burst into a single moment of incandesence. The target makes a saving throw (16+ PE bonuses apply) or suddenly flare into brilliant light (taking 3d6 damage from the heat), blinding those within 30 feet (saving throw 14+ PE bonuses apply, or suffer -6 to Strike/parry and dodge for 1d4 melees). Once a target has been made to flare in this manner, the 'fuel' that causes him to glow is burnt up. he may not be targeted again for 1d4 Minutes.
The character may use this ability on himself. He constantly generates his own 'mutant fuel' and may maintain the glowing aura as often as he likes, and may cause himself to flare up once per melee. (he is immune to the heat and bright light he generates.