Power Handling
Power Handling: [Major] by Iczer
'Nice trick...I can do better'
The character has the ability to mimic a single major or minor power of a single target within 30 feet. The subject may save to resist this mimicry (16+ ME bonuses apply), and the attempt requires two actions to perform.
When the character gains another's power, he gains an intuitive sence of its operation, and his mind improves on it slightly while he posesses it.
When the character acquires another power he gains one of the following benefits:
- Add +2 levels of skill and ability with the power
- Add +6 to one or +4 to two related attributes
- Add +1d4x10 SDC if relevant
- Add one power stunt (if you actually have a working version of power stunts in your game)
- Add +2 or +15% to any skill use to operate the power
- Increase each combat bonus the power provides by +1
The power is held for one melee round per level before it drops out. it may be recopied, with a different added bonus at any time with the usual chance of success. Note that the character gains the power, but no actual bonus attributes or SDC provided by that power. Mimicing Extraordinary PS will make the character's PS extraordinary, but nothing else.