Power Drag

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Power Drag (minor) by Stone Gargoyle

The hero can disrupt the aim of another's energy beam, whether fired from an energy weapon or as an energy expulsion attack, pulling the energy off target. The target firing the beam must be in range of the hero's power to be affected.

Range: 100 feet per level

Duration: Affects a targeted individual for up to 2d4 melee rounds while the hero is concentrating, or until dropped. Maximum length of power use determined each time it is activated.

Attacks: One melee attack/action to activate and then one attack/action per melee round to maintain.

Penalties to Target: The target suffers a penalty to strike using an energy weapon or energy expulsion power equal to the hero's ME bonus. Note that if the weapon is aimed at the hero himself, the ME bonus will act as a bonus to the target's strike roll to hit the hero, unless the hero drops the effect prior to the target's strike roll being made. This power is electromagnetic in nature, so those shooting bullets and other metal objects at the hero will also benefit from this ME strike bonus if the power is active and they are within 100 feet of the hero.

Other Abilities and Bonuses:

+1d4 ME
Resistant to energy beams and energy expulsion powers (half damage)