Poison Breath
Poison breath [Minor] by Iczer
'Wassamatter....does my breath stink?'
The character can emit a powerfully dangerous toxin from his mouth. When this power is 'on' (Occurs at will on his action) anyone in very close vicinity (1-2 feet at best. automatically when grappled or being grappled) must make a saving throw Vs Poison (14+) or become overwhelmed by the fumes.
The fumes are both toxic and sickening. A Failed saving throw means taking 4D6 damage, and suffering a -2 to PE and a -2 to all combat rolls and -10% to skill performance for one melee round. Lost PE returns at a rate of one per minute. Getting close enough to do this requires that the character be within grappling range. a successful saving throw merely inflicts 2D6 SDC
At second level, the character can 'project' his toxic fumes, exhaling them up to 10 feet (plus another 10 feet every subsequent level). He has no bonus to strike, but the rapidly expanding gas cloud is -2 to dodge.
The fumes are acrid, eating away at soft tissue. Simply not needing to breathe is not effective protection (though it does add +2 to the saving throw). A target must have no soft tissue exposed to ignore this power (either transmuted into an inorganic substance or have full environmental protection, or simply the ability to resist acid/acrid fumes)