Pocket Universe

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Pocket Universe [Major] by Iczer

"I know a place that is just looking for a groundskeeper my friend..care to step inside?"

The character keeps a small, transdimensional space inside his own body. This space, when entered, appears to be roughly his ME in miles on a side. The pocket universe has a earth-like terrain (or whatever terrain is suitable for the character" with whatever cosmetic features he deems [Such as a series of homes surrounding a waterfall]. The realm is self sustaining.
To enter, a target must be either willing or restrained. an unwilling victim may make a save (14+ ME bonuses count) to resist. Anyone who successfully resists cannot enter for 24 hours. Once inside, the only way out is to be let out. The creator of this universe can communicate telepathically with the occupants like regular speech, but unless he is actively spying, then he is unaware of what goes on inside his realm.
The character can also visit from time to time, by entering a meditative trance, he may create a copy of his own body inside the realm, and wander as any other person sealed inside.

Entering: The character becomes still while the target simply walks in. Like a human portal, only the dimensions of the person entering can be no more than 15x15 feet.
Objects: As there is a requisite need for concentration and immobility, it is difficult to move solid objects into the pocket world without assistance. With assistance, a person can shift any amount of materiel, subject to the 15x15 size limit suggested above. without it, it is limited to objects 'easily hefted' by one arm by the user, and said item should already be in the possession of the character.
Leaving: There are two ways to leave. the first is to be expelled by the character. This takes 2 actions per subject, though a target may attempt a saving throw to stay (16+). The second way is for the character to leave a central location where others can door out, and to designate whether that door is 'open' or 'closed' a door designated as 'open' can allow others to leave.
A note on entering: While on the topic of a central location, all targets land at the same point, designated in the realm when the character creates it.
Another note: The character possesses the powers of CEF air, CEF water, CEF earth and plant control only inside his own realm. This allows him to shape the environment as he wills.