Play Dead
Play Dead (minor) by Stone Gargoyle
The hero can simulate being a corpse in order to avoid further injury, to spy(as at a funeral), to get transportation, or for any other possible reasons one might wish to impersonate a corpse.
1. Death Scene: The hero has an acting skill at 90% for the purpose of faking his own death. His skin even stores extra blood in sacs which pop open to fake deep wounds or to make damage seem more severe than it is.
2. Life Signs: The hero can slow his pulse, heart rate and breathing, and cause his body temperature to lower and maintain minimal life support for his PE attribute number in hours.
- Range: Self
- Duration: PE attribute number in hours
- Attacks: Takes one full melee round to lower life signs to simulate clinical death
3. Revival: The hero must be medically revived, so it helps to have a medical response team standing by. When being revived, the hero must save vs. coma/death. If failing this save, the hero enters a medically induced coma for 24 hours before reviving so as to allow his body to reattain its natural bio-rhythms. If making a successful save, the hero returns to normal within 1d4 melees.
4. Rigor Mortis: The hero can mimic other signs of death, causing his body to stiffen, his skin to mottle and become discolored, and his lips to turn blue. He can also cause himself to lose 1 SDC point per hour to simulate decomposition (SDC lost would have to be regained through normal healing but all other effects disappear when he is revived).
5. Dangerous Risks: The hero has no ability to revive himself, so a coroner performing an autopsy could have deadly results. He also still needs to breathe, so getting buried could prove to be fatal.
6. Other Abilities and Bonuses:
- +4 to Roll with punch, fall or impact
- Can hold breath for twice normal duration
- +1d4 PE
- +20% save vs. coma/death
Note that the hero is conscious and alert (though will not appear to others as so )while using this power in spite of being paralyzed.