Plate

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Plate [Minor] by Iczer

'I like to be dressed for the occasion'

The character can use small, nearby objects to fly to him and form a suit of armour. This power likes to attract metal over other substances, but will use whatever is available. All metal items within 30 feet of the character will lose 1d4 damage per level of the character as it forms the armour.

The armour has an artificial AR of 14 and 45 SDC. It is tailored exactly and precisely to the character to posess the maximum comfort and mobility, even flexing for the character.

Every level of experience over the first increases the armour's SDC by 20, while the AR increases by 1 at levels,3,5,7,9,11 and 13 (where it hits AR 20)

The armour is also designed to provide the best protection it can manage, flexing and stiffening to deflect blows. Every round, and when the armour is created, the character specifies a type of damage hat it resists particularilly well. This may be an energy type (Fire, electricity, light etc) or a type of impact (Crashes and falls, blunt weapons, unarmed attacks, bullets, slashing etcetera). This type of damage when recieved inflicts half damage. This change can be made as often as once per melee on the character's action, but does not take any actions to perform.

Creating armour takes 2 actions. dispelling it causes it to simply fall off, the power no longer holding it together.

The character, if necessary can use stone, leather or wood as base materials if no other exist (if no metal is within 30 feet) the damage inflicted to items in the vicinity is increased by 50% and the resultant armour has -2 AR and 20% less SDC.