Plasmatic Teleport

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Plasmatic Teleport (Major) by Stone Gargoyle, with thanks to Whiz Kid, as some of the abilities herein were modeled on sub-abilities appearing in his Plasmatic Power, and appear here with his permission.

When the character teleports, it releases a burst of plasmoid energy.

1.Teleport: The character teleports using a burst of energy like Plasma burst.

Weight Limit: Self and 50 pounds of equipment
Number per melee: one; uses one attack/action
Range: 100 feet per level
Duration: Instant
Limits: Location teleported to must be within line of sight or well known to the character (apartment, place of work, etc.)
Success Ratio: 80% +2% per level. An unsuccessful teleport displaces him 1d4 feet without engaging the Plasma Sphere(see below).

2.Blinding Effect: The teleport is blinding to watch.

Range: 12 foot radius around the character.
Damage: Blinds all in range; -6 to strike, parry and dodge, -1 attack per melee, lose initiative
Note: Effect happens at both ends of teleport
Duration: Instant; coincides with teleport

3.Plasma Sphere: The character is protected during teleport by a plasma sphere with a radius of five feet All people his sphere intersects with take damage.

Damage: 1d6X10. He can use this teleport as a controlled strike but must take an extra attack to aim his teleport to strike, and is +3 to do so under those conditions. He can also choose to intersect with a wall, blowing a hole in it.
Duration: Coincides with teleport. Cannot use this power when not teleporting. Plasma Sphere effect is not engaged until teleporting and only becomes dangerous upon arrival to the destination. It is only momentary and provides no protection once the sphere dissipates in the next action following the teleport.
Note: Roll to strike and then roll for successful teleport when attacking with this power.