Plant Generation

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Plant Generation [Major] by Iczer

'Welcome to my garden, Professor Justice.'

The character has the ability to cause plant life to spontaneously germinate and develop.
The character is equipped with 'growth points' that he may use. These points are equal to 50 times his PE score and may be used in the following manners.

1) Spontaneously Generate Plant Life: The character expends an amount of growth points, and plant life germinates and develops with an SDC equal to the amount of points expended.
The plant life grows as directed and in the shapes directed by the character, but with the following limitations:

Weeds and grasses will not have more than 30 SDC per 10x10 section
Vines and heavy weeds will not have more than 60 SDC per 10x10 section
Bushes and shrubbery will not have more than 90 per 10x10 section
Woody trunks will not have more than 120 SDC per 10x10 section (though individual trees may have more SDC than 120).
Plants grow at a rate of 10 SDC per melee round. if anything actively impedes their growth it will inflict 4D6 damage per round to move or burrow through it, or if possible, will grow around it. Plants can be grown in any solid surface that is not metal, and has some ability to reach ground (a fourth story floor is not the place for an oak tree but will suffice for wildflowers).
The plants grown adapt to their environment as necessary (lotus blossoms growing on the surface of a lake would be exotic, but otherwise viable life form, as would poison ivy on the side of an office building) plant growth is permanent.

2) Altered Plant Life: The character's generated plant life is most often familiar to us. Even exotic plant life is still familiar. He can imbue the following traits into his plant life:

AR 8: +10 growth points
AR 12: +25 growth points
AR 14: +40 growth points.
Fire resistant: +10 growth points (takes half damage from fire)
Hardy: +20 growth points (half damage and effect from cold and half effect from herbicides)
Spiny: Pushing through such a plant form can cause 1D4 (5 growth points) 2D6 (15 growth points) or 4D6 (50 growth points) from barbs and razor sharp leaves.
Succulent: 15 growth points: The plant absorbs half or more of it's mass in water when created from as far away as necessary. roughly every 10 SDC in succulent plant life is 1 gallon of water.
Hallucinogenic: 60 growth points: The plant emits a fragrance that makes others calm and docile. Targets must make a saving throw (16+) vs poison or become docile. halve combat bonuses (including damage) and reduce attacks and spd by half. range is about a 1 foot radius per SDC of plant.
Flotation: 20 growth points: The plants will float on water (he can create a life raft) and will buoy 10 lbs per SDC.
Levitation: 100 growth points: The plants are naturally lighter than air and bob with the wind. they may support 10 lb per SDC.
Poisonous: +20 growth points plants generated that are poisonous either generate fruit that can be used as a poison (saving throw 14+ or 4D6 damage once per minute fro 1D4 minutes) or is poisonous to contact (save 14+ or develop hives and rashes -10% to skill performance -2 to initiative
Other: Strange and unusual plant type abilities can be mimicked for a variable cost adjudicated by the GM.

3) Alter other plant life: The character can alter existing plant life, as #2 but growth points required are doubled. for 50 growth points, he can mimic plant control ability #2 (grow plants)

4) Recognize and ID plants and fruit at 85% +2% per level.

5) Recovering Growth Points: Recover at a rate of 20 per hour.