Planetery Step

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Planetery Step [Major] by Iczer

'One small step for Bob, One giant step for the tennants of 17 Monroe Avenue'

The character can teleport over planetery distances. Specifically, he can open a doorway, 10 feet (3Metres) on a side, which leads to another planetery body. The minimum distance from the character's start and finish points is 100,000 miles (160,000Kilometres), so lunar trips are possible. The maximum distance is 1 AU (roughly 93 million miles or 150 million Kilometres), At first level, doubled at every level after wards (topping out at 16,384 AU a little less than 1/4 of a light year).

This power comes with a numnber of notes an a staggering amount of possibilities:

1) At first level, the portal can be made stright to the Earth's sun. The portal is one way travel, and is not light permiable (IE you cannot see through to the other side. While innanmate matter may be passed through the portal, Living creatures instinctively sheild themselves from being delivered to such a deadly fate. If a portal does not lead to a area of equal pressure, temperature and atmosphere as the starting location, any unwilling, living being is immeadiately ejected from the portal before passing through it. This results in the target taking 3d6 damage from the effect. If pressure, atmosphere and temperature are the same, then an unwilling target may make a PE based saving throw (14+) to avoid being passed through the portal (also resulting in 3d6 damage)

2) The character can only travel to places he can see. this makes aiming very difficult, as there are very few individuals who can clearly see a landing zone some 100,000 miles away. Thus a character on the moon can aim for north america as a landing point, even pinpointing New york state, he could not portal straight to his malibu home. A character can memorise a 'planetery body' by sighting it directly with other instruments. the character really has no chance of even selecting a landing zone, landing randomly.

3) Time: It takes one minute of uninterupted concentration to open a portal for 1 AU of travel. for each doubling required, it takes a further 1 minute. Mars could be reached in 2 minutes ( a feat NASA would want to hear about). One of Saturn's moons would take 5 minutes.

4) Going Part way: The character is more than capable of making part of a journey through a portal, resting in space and then creating another portal to go further. This is complicated greatly by not being able to survive in space for the requisite time. assuming the character CAN survive in space (NASA has loaned the character a space suit for instance) he may continue on his merry way. A 4th level character can open portals stretching out to 16 AU's. He may step his 16 AU's, and then after 4 more minutes, he may step the remaining distance to Neptune if he chooses.

5) Duration: a portal lasts for 2 minutes per level. Portals are one way only. The character can 'sense' local conditions on the other side of the portal by 'touching' it's skin. this way he can tell where it leads to without actually crossing over.

6) Other abilities: As the character passes through his portals, he generates a protective field that coats him and all he is in contact with in a second skin. this field lasts for 6 hours per level, and seals the character in a pressure resistant, air recycling skin. The skin recycles air for 20 minutes per level, and protects the character from temperatures extremes (half damage from heat and cold) as well as providing 25 SDC +10 per level. It also protects from acid and high atmospheric pressures, but does not allow the character to survive at more than 5 atmospheres or more than 2000 feet underwater.