Plague
Plague by Iczer
The character can absorb and donate illnesses. Most “heroic” characters will use this to cure. Many villains will use it to hurt and kill. The character starts with diseases that any normal being should have, mumps, chicken pox, colds and flus. Any person he touches must save vs disease or contract a virus of the Player’s choice. This new disease infects within 1d6 rounds after touch and cannot spread by any means short of blood transfusion. Fortunately, the effects of said virus last only 24hours after contact, making most people likely to survive mutant ebola. The character may add to his arsenal of diseases, by drinking viral, or diseased cultures, Or by curing another of disease. This takes 1d4 minutes of concentration, as the character, who must be touching the afflicted, absorbs the microbes and infected tissues. The disease is removed afterwards without any sign of its arrival, and the character has a new play toy. At third level, the character may “spray” infectious material at people, this spray jets out 25 feet. At levels 3,6,9 and 12 the save vs disease drops by 1.
The character is completely immune to diseases, natural and magical. The character can cure magical diseases, but not store them.
+4 PE
+25SDC