Pinpoint Power Negation

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Pinpoint power Negation [minor] by Iczer, from an idea by Baron Von Clogg

'Whoa..thought you had me there didn't you'

The character can, as a reflex, attempt to negate the powers of a single target for a split second. This brief interference can mean the difference between life and death for a character, and can be used to extradite oneself from a variety of scrapes.

  • Against direct attack type powers (involving a strike roll): The character makes a parry attempt with this power (D20 plus a bonus based on his IQ score as if it were a PP score. Add one at levels 3,6,9,12 and 15). if it is higher than the opponent's strike roll, then the incoming attack fizzles before it cn reach the character.
  • Against powers that require a saving throw: The character can make a second saving throw if the first fails, the second one uses the character's IQ rather than ME or PE.
  • Against continuous or automatic type powers: The character and target make opposed ME checks (D20 plus the ME attribute. High roll wins). If the character wins, the power targeted drops for a split second. Anyone timing their attacks just right, or naturally within one initiative of the character, may take advantage of this fact. Additionally, if the target relies on the power being used, then he may meet with an accident unless he can make an appropriate check. (A person running at 600 Miles per hour may need to make a sense of balance. A person flying may be a little jolted for the half second or so but otherwise fine. A strongman holding a bridge up might hold on, or he might drop his load, and an invulnerable character can be opened up to some real damage if someone else times it right).