Pin Feathers
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Pin Feathers (Major) by Stone Gargoyle
All of the hairs on the superbeing's body are large, wide and razor sharp.
Number: The hero only grows a limited number at first, gaining more each level(10 per level of experience). Each is 1d4 feet long, hanging off the character's head and arms.
Natural AR: 12
SDC: 100 per level (50 per level on head, 25 per level each on arms)
1. Natural Weaponry: As a weapon, the hairs have a few applications:
- Parry Weapon: The hairs on the arms can be used to parry, taking no damage unless the attack is directly targeted at them. They do 3d6 to anyone striking them on a successful parry, whether to the person or the armor they are wearing.
- Hair Whip: By turning her head rapidly, the hero can slash with the hair blades, doing 6d6 on a successful slashing strike.
- Launching Hair Whip: By spinning and whipping her hair blades, the hairs/quills can be launched at multiple targets with no bonus to strike.
- Damage: 1d6 per quill to multiple targets, or a volley of 4 for 3d6 or 8 for 6d6 damage to a single target
- Payload: The head contains roughly half the hairs, quillss, of which half may be launched in this manner.
- Regeneration of Quills: Hairs/quills regrow at a rate of 1d10+10 per day
- Daggers: Plucking a hair/quill allows it to be used as a bladed weapon for 1d6 damage
- Arm Slash: Slashing with the hairs/quills on the arms does the same damage as the hair whip (6d6 damage on a successful slashing strike) with a strike bonus of +1
2. Flight Capability: The blades also serve in the function of feathers to allow flight as per the Flight:Glide minor super ability.
- Minimum Gliding Speed: 40 to 50 mph; half indoors. Diving with a boost or from high places is done at 120mph.
- Bonuses When Gliding:
- +1 initiative
- +1 to strike and parry
- +2 dodge