Piercing Blows
Piercing blows: [Minor] By Iczer
'Damn. when that dude hits, he hits HARD'
The character's bare handed blows do enhanced damage from speed, precision and an unconsiously created field that surrounds his striking surfaces.
At first level, the character adjusts his critical range by one (usually meaning he scores a critical on a 19-20 rather than just a 20). this number is reduced again by one at levels 3,5,7,9,11,13 and 15.
At second level, the character adds +2 damage with any bare handed blows he makes, with an additional +2 damage at levels 4,6,8,12 and 14.
At third level he gains an extra attack per melee round.
At 4th level, and again at 8th and 12th levels, his blows become armour piercing, reducing the AR of any surface he strikes by 2 (-4 at 8th level and -6 at 12th)