Photonic Light Absorption and Control
Photonic Light Absorption and Control - Revised (Major) by Stone Gargoyle, with help from Pepsi Jedi
This revised version clarifies some of the abilities:
The hero's skin is capable of attracting photonic particles surrounding him. For some unexplained particles reverse polarity, absorbing light to the point that they appear black, surrounding the hero in energy darker than shadow. For the purposes of this power, photons are defines as quantum anomalous particles which generate an electromagnetic pulse. This pulse is what can draw light inward like a mini black hole.
1. Dark Energy: The character appears to become surrounded in an inky energy. In reality, the photons surrounding his skin destroys light on contact, causing the particles of light around him to appear black. The darkness seems to hang in the air around him as light is absorbed from the nearby particles. In areas of shadow and darkness, the hero appears to disappear, gaining a +20% to prowl.
2. Protection: The light being absorbed renders the hero immune to the damage of light and lasers, and reduces radiation effects on himself to half normal. The photon energy also provides a shield against physical attacks, allowing him to only take half damage from those as well.
3. Dark Photon Blast: The hero can generate a physically concussive blast due to his control of photons, but it does no light damage due to the fact that the particles absorb light rather than project it.
- Range: 1000 feet, +100 feet per level
- Damage: 1d4X10 points of damage, +2 per level of experience
- Duration: Instant
- Attacks per melee: Each beam counts as one melee attack. It normally takes both hands joined together to shoot for full damage. The hero can split the beam, but the damage for each hand is 1d4 X5 to shoot simultaneously at two different targets (-2 penalty to strike secondary target).
4. Strength Enhancement: Absorbing the light energy from the photons boosts the hero's strength by one category, so normal strength becomes Extraordinary, etc. Adjust damage and lifting and carrying capacities accordingly.
5. Flight: The hero is able to cause the photon particles surrounding him to create micro-blasts/bursts of energy which propel him through the air at a speed of 100 mph, +10mph per level. Due to the means of propulsion, the hero gets less bonuses in flight than other flight powers.
- Bonuses:
- +1 to strike when airborne
- +2 to dodge when flying over 80mph
- +4 damage for every 20mph of flight speed.
6. Damage Bonus: Photonic energy surrounding the hero grants +1d6 to most Hand to Hand melee damage.
7. Other Notes: The photon particles emit no light or heat, absorbing rather than emitting energy, so the hero need not worry about burning or injuring comrades.
8. Other Abilities and Bonuses:
- +1d4 PE
- +1d6 SDC
- +1d4 Hit Points
- Heals at twice the normal rate.