Phase Flesh
Phase flesh [Major] by Iczer
"Ï like you. You're full of nerve. Let's touch them"
The character can phase briefly through light fabric and flesh. Defensively, the character can add a +4 to dodge (and to autododge if possessed) or roll with punch when his opponent is a flesh and blood creature fighting unarmed. He simply allows the target to pass through him. This doesn't work on artificial weapons, but will work on wood and other natural substances.
The character can briefly phase through a person, escaping instantly from a grapple (assuming the target is not coated in body armor) or simply pass through them, and can do the same to any natural substances, phasing through thin wooden walls.
The character can slide a hand into a target as an attack and then solidify a little, causing 6D6 damage and forcing the target to make a saving throw vs pain (14+ PE bonuses apply) or lose an attack and -2 from all combat bonuses for the melee round. This cannot be parried in the conventional sense and natural armor does not protect from this at all, but artificial armor does, as do force fields. Parrying with a metal or plastic weapon works normally, and a target who is aware of this attack can parry at -2. If they do, the damage inflicted is half and no pain is inflicted (well..none that can't be put up with).br>
The brevity of this power prevents it from acting like a flesh-only intangibility. Phasing can be done as many times in a round as the character desires but lasts only a second or two. If caught inside an object while phasing, the character takes 3D6 damage and must make a saving throw vs pain (with a +2 bonus). He may simply phase again to move out of the object.