Phase Field
There were two postings for this power as follows:
Phase field: [minor] by Iczer
'Let me just slide through that'
The character projects a force field around himself that affects other force related objects. this field provides 30 SDC +4 per level but has other uses besides the defensive ones.
Firstly, the field disrupts other force fields and objects made of force. Quite simply when a character with this power meets anyone else protected by a force field, the character rolls a D20 and adds his ME. his target does the same. if the character is higher, then the character passes through the field without resistance. (Mechanically produced force fields have a effective ME score equal to cube root of it's SDC or it's AR (if applicable).
Secondly, the character is immune to force type effects. This includes attacks from character's wearing force aura, or someone slinging force bolts or even the claw attacks of force constructs. on a similiar note, this feild also disrupts telekenisis and levitation.
Phase field: [Major] by Iczer
'Like, whoa man, that bus went right through us'
The character can create a force field like dome to surround and protect others. this field shunts matter into a pahsed state temporarilly protecting others by reducing impact rather than deflecting it.
1) Force field creation. The character can create a dome 30 feet across, up to 50 feet away (+20 feet per level) The field can be reshaped to any structure roughly 10x25x25 feet or smaller. creating the force field as a defensive action requires a super powerered parry attempt, using +6 and using up an action (but may be done out of the characters usual turn order)
2) Effects of the field. Most simply put, things that intersect with the outside of the field are made intangible while they intersect or are within the field's effect. a Bus bearing down on the field would pass straight through, remaining intangible for while it was within the field and then becoming solid after leaving. Intangible characters who cross the field are rendered tangible.
The field is unmoving, and takes an action to reshape or generate. The field cannot be generated halfway though any massive objects, though objects narrower than 2 feet may be made part tangible, part intangible.
3) Offensive uses: The character can make a shard of this field and wrap it around a limb to use as a weapon. targets struck find themselves partly in and out of phase, with vital fluids seeming out where they shouldn't and the normal operation of the body impeded. as a weapon, targets take 2d4 damage +1 per level (PS bonus does not apply). A critical strike is available on a 17 or better with such a weapon. targets struck must however save vs pain (14+) or be stunned by the blow (lose one action and -2 initiative. It takes one action every melle to maintain the weapon and can strike foes that are intangible. targets transformed into inanimate objects (stone, smoke wood) lack the vitals to be affceted effectively by this power.