Phantom Limb
Phantom Limb [Minor] by Roscoe Del'Tane
"BONK! "OW! How did you reach from there?"
The character can turn any limb into a construct of pure force/energy and can stretch it to lengths he would not be able to under normal circumstances.
- Range: 1 foot per each P.E. point, +2 per every even level.
- Damage: Normal for that limb + 2 extra points. (Power/deathblows cannot be attempted until 4th level, and even then suffer a -3 to strike). Limb can carry 5 pounds of weight +2 per odd level.
- Duration: Ten minutes tops. Cannot be used again until at least twice that has passed outside of combat.
- Attacks per melee: Instantaneous. Doesn't count as an attack to change the limb(s).
- SDC: S.D.C. of the limb is considered to be 50, and if severed/destroyed, regrows at a rate of 1 inch a week.
At 3rd level the character can convert another limb for a max of 2 at a time. Both limbs share the same time limit, so he can have one limb for ten minutes, or two for five minutes.
When arms are transformed, they gain +1d4 to P.S. and 1d6 to P.P. (roll each time, if both arms transform they gain equal amounts).
When both legs transform, the character gains 3d4 to speed (roll once when you first do this, doesn't get this bonus until both legs are first used). If the character only uses one leg, they are elevated but loose all balance rolls due to being unbalanced.
In addition, all skills performed through the Phantom Limb are done at a -20% penalty, due to the reduced sense of touch while the limb is transformed.
Any limb can be changed at any time, so long as the time limit is not exceeded.