Petal Wings

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Petal Wings (Major) by Stone Gargoyle

The character has large wings resembling giant sized flower petals, often mult colored.

1. Survive Without Food: The hero absorbs sunlight and water from the environment, allowing him to survive indefinitely as long as enough sunlight and water are available(photosynthesis). Half damage is taken from light and water based attacks to wings.

2. Winged Flight: The character has a wingspan of 16 to 20 feet. The wings can be hidden or pulled back, but this will impair his mobility. Penalties for doing so are as follows: -1 initiative; -1 to strike, parry and dodge; loses 1 attack per round; speed reduced by 10%

Speed: The character can fly at a speed of 120mph, +20mph per level.
Maximum Altitude: 10,000 feet.
Bonuses in Flight:
+1 attack per melee round
+2 to strike and parry
+4 to dodge under 80mph, + 6 to dodge flying faster
+4 damage per 20mph of flying speed

3. Natural Armor: Wings have a natural armor of 8 to protect from attacks from behind(or above when flying). No damage is taken for rolls under 8.
Can parry with wings with a bonus of +1 only, other combat bonuses not applicable.
. Can slap opponents with a wing for 1d6 damage. Can attack with both simultaneously( damage 2d6). If attacking simultaneously with 2 wings, there is a possible ensnarement on a natural 17-20. Bonus to ensnarement attack +4.
The wings provide an SDC bonus of +40, with the SDC of each wing being 30.

4. Wing Regeneration: Since the wings are plantlike, they can be regrown after being totally blown off, but this takes 1d4+1 months, with the wing starting out as a scrawny, shriveled appendage. Otherwise the wings heal at twice the normal rate.

5. Euphoria Chemical: The character emits mind-altering spores in a vapor. Victims are stricken with a euphoric happiness and sense of joy even in a life and death situation.

Range: Spores affect everyone in a 10 foot radius around the character
Duration: Each attack is immediate, with the effect lasting 1d6+1 melee rounds
Attacks: Uses one attack to release spores
Penalties to victim: Cannot shout or speak clearly (Spellcasters can barely get off one spell and use up three melee attacks doing so), skill performance -40%, lose initiative, -2 strike, parry and dodge
Saving throw: 14 or better,+1 at levels 4, 8 and 12 (PE bonus applies)

6. Other Bonuses:

+1d4 to PE
Immune to plant toxins, +3 to save vs. other types of poisons/toxins
Double damage from fire and plasma attacks

7. Limitations: The scent gives the character away, making them -10% to prowl