Personal Temperature Control

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Personal temperature control by Iczer

"Hmmm...Baby, you got me running hot AND cold"

The character has the ability to perform two different and specialised abilities with their body, either vastly increasing their body temperature to immolation, or lower it to frgidity.

1) Immolation: Immolation takes 2 actions to achieve. When immolated the character has a corsucating fiery aura (he is on fire) which causes minor burns (2d6) to whatever he touches. When ignited he is immune to his own flames and resistant to heat and fire from external sources (Half damage). He may remain immolated for 3 rounds plus one per level, before needing a 5 minute break.

2) Frigidity: Frigidity takes 2 actions to achieve. In this state, the character is not slowed, but becomes cold to the touch (his tissues freeze solid safely). he gains an AR of 8, and his fists hit like jackhammers (2d6 punch damage). People making prolonged contact with this character will take 1 point of damage for every melee round of contact. The character is extremely resistant to cold in this state (1/4 damage)

3) Safety measures: Excluding instances where the character is either frigid or immolated, the character can absorb surrounding heat or cold to produce the above effects. The character can absorb damage from either heat or cold (but not both at once) ignoring up to 30 points of damage. After 30 points of damage is absorbed, the character either immolates or becomes frigid (whichever type of damage is being applied). In cases where the character is making saving throws against heat or cold related effects, the target for the save is considered the amount of damage so far absorbed. Absorbed heat (or cold) damage can be shed at a rate of 6 points per action.