Personal Molecule Manipulation

From The Black Vault
Jump to navigationJump to search

Personal molecule manipulation [Major] by Iczer

'Witness the power of flesh'

The character can make rapid and extraordanary changes to his own molecular structure. He is unable to change the fact that he is made of flesh and blood, but apart from that he has a variety of other marvels at his fingertips.

1) Malleate shape: The character remains solid, but can otherwise pour himself like putty through openings as narrow as a dollar coin. while malleable, he has +2 to all grabs,+2 to PP, +6 to roll with punch/fall/impact and +20% to escape artist

2) Harden skin: The opposite of malleate shape, the character can tighten his body's molecules to become rock hard. apart from a drop in PP (-2) and speed (halve it) the character gains a natural AR of 14 and takes half damage from impacts derived from normal human strength.

3) Master of one's own body: The character can, with a though, reverse any unwanted shapechange his body is subjected to. The character can even reverse his own petrification if such a need should arise.

4) Shift strength: The character may trade his attributes around, making himself stronger or more lithe. PS and PE may be traded 1:1 with each other. PS and PE can be traded 1:3 with speed, or 4:1 with PP. PS and PE may be traded into SDC for 1:10. changes remain until undone. each change takes 2 actions.

5) Reverse damage: The character can heal 4d6 SDC 4 times a day. he cannot heal HP damage