Personal Kinetic Energy Conversion
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Personal kinetic energy conversion [minor] by Iczer
'I got chills...they're multiplying..'
The character can convert his own kinetic energy into another form of energy. This slows him down (his body's motion is kinetic energy after all) but allows him to perform a number of stunts.
- Generate energy: The character halves his speed and attacks per melee. While doing so his mere touches inflict 4D6 damage from an energy source of his own choosing.
- Unmovable: Anyone attempting to move the character will find him grounded and lacking the ability to pick up speed. any shove, judo flip, or any other attempt to move the character will find that he flares up with energy instead. His mass is considered to be three times normal and his PS is considered double for attempting to shift this character . Attempts to judo flip/throw or trip him are at -6. Touching him in this state inflicts 4D6 of an energy type chosen by the character.
- Slowfall: The character can negate his downward velocity by emitting energy instead. The initial burst inflicts damage equal to that he would have taken if he fell normally out to 15 feet. This halts his fall, but he must continue to glow lightly to stay aloft.
- Emit useful energy: The character can create a flame equal to a torch, light enough to light an area up to 50 feet across, electricity to power a modern, complex appliance, or cold to chill a beer, just by shaking his fist.