Persona Projection

From The Black Vault
Jump to navigationJump to search

Persona Projection (Major) by Taalismn

“I liked you better when you were just a voice in the back of my head...”

This power is available only to beings with the Multiple Personality insanity. This power allows the superbeing to project one of their other personalities(or, depending on your point of view, one of the personalities to project themselves) externally from the body as a semi-tangible ectoplasmic form. The projected personality will appear as a ghostly, translucent, idealized form of what the personality is, and may not bear any physical resemblance to the dominant person at all; for instance, a warrior personality may appear as a fully armored warrior(or simply a more aggressive version of the original), a psychotic personality may appear as a slobbering bloodthirsty beast (or bloodsoaked version of the original person), a child-like personality as a little kid(or teddy bear, or other icon of innocence), etc.
The Persona Projection can drift apart from the body, and like an Astral Projection, to a limited degree interact with the material world. The Persona can look around corners and report what it sees(if it is so inclined), keep an eye out behind the superbeing, and(at later levels), and offer an hand if able. In combat, the Projection can protect the superbeing, distracting enemies or striking directly.
As a ghostly accompaniment to the superbeing, Persona Projections can be both a help and a hindrance...The superbeing may have an extra set of eyes to watch his back(and later on an extra set of hands to work with), but he or she isn’t entirely in control of the other personalities....They may choose an inopportune time to appear, publicly criticize or argue with the dominant personality, attempt to take matters into their own hands, or take actions wholly on their own, as far as they’re able to reach(this can be particularly dangerous with evil-inclined personalities). Some personalities may not be inclined to cooperate with the dominant one, either, and may not warn of danger, speculating that they may be able to use circumstances to gain control of the actual body, and not simply a projection. For some multiple-personality sufferers, this power can be like trying to herd cats, with the dominant persona constantly having to run damage control and try to rein in their semi-independent ‘other selves’.

Range: The Persona Projection may not stray more than 6 ft +1 ft per level of experience from the host body.
Triggers: The Persona Projection may come out under the normal circumstances for the activation of that personality, even though the main personality remains in control of the body(no double multis), or the personality can make a roll against the base M.E. to come out.

Conversely, if the dominant personality wants, they can spend an APM to roll against their M.E. to try to keep the persona from coming out, or to pull it back in once it’s emerged.

Attributes:
  • The Persona Projection is effectively Intangible; physical attacks do NO damage to it but pass right through, including explosions, gas attacks, and fire (though, given the proximity to the host body, these attacks are likely to still hit the superbeing; GM’s discretion).
  • Has 1/4 the normal SDC of the superbeing(plus any bonuses from the different personalities)
  • Has a Physical Strength rating equal to 1/4 that of the superbeing, and strength is considered NORMAL(so if the superbeing has Superhuman P.S., the Projection is limited to normal P.S.). I.Q., M.E., M.A., P,B., and P.P. remain unchanged(unless modified by the different personalities), P.E. is inapplicable, and Speed doesn't much matter as the Projection is essentially ‘towed’ along by the superbeing.
  • The Persona Projection has 1/4 (round down) as many attacks/APMs as the host personality...so if the superbeing only starts with 3 attacks/APMs, the persona is limited to only observing and commenting
  • The Projection also has the skills of the original personality, as modified by the sub-persona
  • If the Superbeing has Magic or Psionic powers, the Projection can access and use them, but draws on the same PPE/ISP reserve as the superbeing, and the Projection’s attacks will be HALF as effective.
  • At levels 6 and 12 of experience, if the superbeing has any other personalities, they too can be manifested as Projections.
Vulnerabilities:
  • CANNOT use any of the body’s physical powers(The exception is magic or psionic powers)
  • CANNOT fly or float(is limited to the normal range of motion)...though if the superbeing is swimming or flying, the Persona Projection is essentially towed along like a balloon.
  • CANNOT walk through solid materials(can’t just stick its head through a closed door to see what’s on the other side...the door has to be open). On the other hand, if the Persona Projection is on the other side of a door when it closes, it CAN continue to report/act until the superbeing moves out of range, at which point the Projection will suddenly find itself back on the other side of the door.
  • The Persona Projection is still vulnerable to Electricity(HALF damage), magic, and psionic attack......Note that the actual physical body takes HALF damage from these attacks(they’re essentially attacking a metaphysical extension of the superbeing). Anti-Multiple Being attacks are also effective against Persona Projection, and ClueBat attacks have a 30%+5% per level of experience of dissipating a Projection.
  • If a Persona Projection is destroyed, the personality retreats back into the body and cannot come back out again for 24 hours(GM note: depending on HOW the Persona Projection was ‘killed’, it may not WANT to come out again, even after 24 hours).
  • If the superbeing is knocked unconscious, the Projection must roll versus its M.E. -4 to remain active....a Success means that the Projection can continue to fight/act, but must roll every melee (again M.E. -4) to keep from being drawn back into the body(possibly to take dominance when the superbeing regains consciousness).